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Jane Doe

game

Driftlight

A placeholder wilderness-survival prototype, built to show a live Babylon scene running as a project's own hero.

Role
Solo developer
Dates
2022-06-01 – 2023-03-01
Stack
TypeScript, Babylon.js, WebGL
Repository
A shaded cube lit from above, resting on a faint measurement grid in a near-black room, its edges picked out in blue.

Driftlight is an invented placeholder project — no real game, studio, or release sits behind it. It stands in for the kind of entry a real-time system gets written up as here: a client-side simulation loop, a networked save format, and a UI layer built to stay legible under load.

The hero above reuses spinning-cube, the one demo currently registered in features/demos/registry.ts. A dedicated Driftlight scene is not this slice's job — issue #9 is the home page layout, not new Babylon content — so the placeholder demo stands in here exactly as it does on the home hero.

Framed as engineering rather than biography: the interesting part of a project like this is never "a game shipped," it is the specific systems that made shipping it possible — deterministic simulation, bounded memory under a fixed frame budget, and a save format that survives a schema change without corrupting a player's progress.